How do we describe people that our players encounter? Whether they are a peasant, knight, stranger on the road, bandit in the thicket, or drunk outside the bar, the first time the party meets them should be memorable. How can we make these NPCs (non-player characters) come alive in the minds of our players?
This episode does a deep dive into first impressions, breaking down what happens when we see someone for the first time and how we can build a description based on the ordering of
- unconscious impressions
- conscious evaluations
- contextual factors
If these tips and insights are helpful to you, let me know below!