Episode 12: Learning from Modules: The Temple of Elemental Evil

In this episode, we take a more practical look at what we can learn from three examples of boxed text descriptions from the classic 1985 module The Temple of Elemental Evil written by Gary Gygax.

  • How does Gygax set the stage for adventure?
  • What can we learn from his physical descriptions of natural spaces and dungeon/temple rooms?
  • How have the needs and expectations surrounded description changed?
  • What are some things we might need to adjust or change to suit our own groups or our DMing/GMing style?

Episode 11: Working with Modules & Boxed Text Descriptions

In this episode, I look at how we can use prewritten modules and the provided boxed text descriptions to deliver great narration.

Some questions we explore:

  • What’s the difference between boxed text descriptions and the module information intended for the GM?
  • Why are some descriptions better than others?
  • How can we get the most out of the read-aloud text boxes?
  • What are things we should avoid?
  • How can we use prewritten materials to enhance our game if we prefer to improve our descriptions?
  • How can we make the most of a module that has incomplete or insufficient descriptions?
  • And many others.