In this episode, I look at how we can use prewritten modules and the provided boxed text descriptions to deliver great narration.
Some questions we explore:
- What’s the difference between boxed text descriptions and the module information intended for the GM?
- Why are some descriptions better than others?
- How can we get the most out of the read-aloud text boxes?
- What are things we should avoid?
- How can we use prewritten materials to enhance our game if we prefer to improve our descriptions?
- How can we make the most of a module that has incomplete or insufficient descriptions?
- And many others.