Episode 11: Working with Modules & Boxed Text Descriptions

In this episode, I look at how we can use prewritten modules and the provided boxed text descriptions to deliver great narration.

Some questions we explore:

  • What’s the difference between boxed text descriptions and the module information intended for the GM?
  • Why are some descriptions better than others?
  • How can we get the most out of the read-aloud text boxes?
  • What are things we should avoid?
  • How can we use prewritten materials to enhance our game if we prefer to improve our descriptions?
  • How can we make the most of a module that has incomplete or insufficient descriptions?
  • And many others.

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